SNES/Super Famicom

F-Zero

Publisher: Nintendo
Developer: None
Genre: Arcade Racing
Released: 1990-11-21
Achievements: 62



Achievements

Achievement Points
Mutant City Circuit
Place first in Mute City I on Standard difficulty or higher.
5
Unblemished Horizon
Place first in Big Blue on Standard difficulty or higher.
5
Duneside Journey
Place first in Sand Ocean on Standard difficulty or higher.
5
Drafty Jaunt
Place first in Death Wind I on Standard difficulty or higher.
5
Still Survey
Place first in Silence on Standard difficulty or higher.
10
Pushing the City's Limits
Place first in Mute City I on Master difficulty.
10
Out of the Deep End
Place first in Big Blue on Master difficulty.
10
Plunge Into Strange Water
Place first in Sand Ocean on Master difficulty.
10
Beating at the Breeze
Place first in Death Wind I on Master difficulty.
10
Zipping It
Place first in Silence on Master difficulty.
25
Touring Trantor
Place first in Mute City II on Standard difficulty or higher.
5
Falcon's Habitat
Place first in Port Town I on Standard difficulty or higher.
5
Dash Through the Pass
Place first in Red Canyon I on Standard difficulty or higher.
5
Hot Iditarod
Place first in White Land I on Standard difficulty or higher.
5
Cold Weather Flying
Place first in White Land II on Standard difficulty or higher.
10
Sprawl Speedway
Place first in Mute City II on Master difficulty.
10
Cargo Cannonball
Place first in Port Town I on Master difficulty.
10
Immense Thrust Fault
Place first in Red Canyon I on Master difficulty.
10
Whiteout Knuckles
Place first in White Land I on Master difficulty.
10
Iced Rivals
Place first in White Land II on Master difficulty.
25
Fly by Night
Place first in Mute City III on Standard difficulty or higher.
5
Trade Winds
Place first in Death Wind II on Standard difficulty or higher.
10
Competitive Market
Place first in Port Town II on Standard difficulty or higher.
10
Mined Over Matter
Place first in Red Canyon II on Standard difficulty or higher.
10
Blazing Loop
Place first in Fire Field on Standard difficulty or higher.
25
Mega-City Three
Place first in Mute City III on Master difficulty.
10
Beastly Easterlies
Place first in Death Wind II on Master difficulty.
10
Port Authority
Place first in Port Town II on Master difficulty.
10
Red Rocket Canyon
Place first in Red Canyon II on Master difficulty.
10
Through the Inferno and Conflagration
Place first in Fire Field on Master difficulty.
50
Knight Rider
Finish the Knight League on Expert difficulty or higher.
10
Four Sirens
Finish the Queen League on Expert difficulty or higher.
10
Clutched Redline
Finish the King League on Expert difficulty or higher.
10
Neon Knights
Finish the Knight League on Master difficulty.
25
Outrunning Royalty
Finish the Queen League on Master difficulty.
25
Usurp the Throne
Finish the King League on Master difficulty.
25
Metropolis Trial
Finish Mute City I in less than 2'04"00 in Practice mode with no rival.
10
Rooster Tail
Finish Big Blue in less than 2'15"00 in Practice mode with no rival.
10
Thrust SuperSonic
Finish Sand Ocean in less than 2'35"00 in Practice mode with no rival.
10
Olivia's Breath
Finish Death Wind I in less than 1'50"00 in Practice mode with no rival.
10
Taming the Audial Wall
Finish Silence in less than 2'07"00 in Practice mode with no rival.
10
Snowblind Velocity
Finish White Land I in less than 2'08"00 in Practice mode with no rival.
10
Hardcore Hairpin
Finish Port Town II in less than 2'32"00 in Practice mode with no rival.
10
Pole Position Ambition
Complete a Practice lap on Mute City I in less than 0'23"25 with no rival.
10
Behave Like a Rogue Wave
Complete a Practice lap on Big Blue in less than 0'25"50 with no rival.
10
Fine Dust Buster
Complete a Practice lap on Sand Ocean in less than 0'28"50 with no rival.
10
Zoom Amidst the Fumes
Complete a Practice lap on Death Wind I in less than 0'20"50 with no rival.
10
A Quiet Riot
Complete a Practice lap on Silence in less than 0'23"00 with no rival.
10
Frozen Seconds Beckoning
Complete a Practice lap on White Land I in less than 0'24"00 with no rival.
10
Port City Traffic Court
Complete a Practice lap on Port Town II in less than 0'28"00 with no rival.
10
Cobalt Falco
Finish any league using the Blue Falcon on Standard difficulty or higher.
5
Flaxen Vulpes
Finish any league using the Golden Fox on Standard difficulty or higher.
5
Savage Anatid
Finish any league using the Wild Goose on Standard difficulty or higher.
5
Blazing Batoid
Finish any league using the Fire Stingray on Standard difficulty or higher.
5
Mitigated Disaster
Place first in a Grand Prix race without sustaining any damage on Expert or Master difficulty.
10
More Haste, Less Speed
Place first in a Grand Prix race without using an S-Jet on Expert or Master difficulty.
10
Limp Across the Line
Place first in a Grand Prix race with a critically damaged vehicle on Expert or Master difficulty.
10
Batteries Not Included
Place first in a Grand Prix race without recovering any power on Expert or Master difficulty.
10
If You're Not Cheating, You're Not Trying
During a Grand Prix race, take an egregious shortcut in Port Town I or II.
10
Chasm Panorama
Take a shortcut over the enormous canyon in Red Canyon II.
5
Contentious Championship
Finish a Grand Prix league without losing a race on Expert or Master difficulty.
10
Continuous Impetus
Place first in every race in a Grand Prix league on Expert or Master difficulty.
25