
| Achievement | Points |
|---|---|
![]() Mutant City Circuit Place first in Mute City I on Standard difficulty or higher. |
5 |
![]() Unblemished Horizon Place first in Big Blue on Standard difficulty or higher. |
5 |
![]() Duneside Journey Place first in Sand Ocean on Standard difficulty or higher. |
5 |
![]() Drafty Jaunt Place first in Death Wind I on Standard difficulty or higher. |
5 |
![]() Still Survey Place first in Silence on Standard difficulty or higher. |
10 |
![]() Pushing the City's Limits Place first in Mute City I on Master difficulty. |
10 |
![]() Out of the Deep End Place first in Big Blue on Master difficulty. |
10 |
![]() Plunge Into Strange Water Place first in Sand Ocean on Master difficulty. |
10 |
![]() Beating at the Breeze Place first in Death Wind I on Master difficulty. |
10 |
![]() Zipping It Place first in Silence on Master difficulty. |
25 |
![]() Touring Trantor Place first in Mute City II on Standard difficulty or higher. |
5 |
![]() Falcon's Habitat Place first in Port Town I on Standard difficulty or higher. |
5 |
![]() Dash Through the Pass Place first in Red Canyon I on Standard difficulty or higher. |
5 |
![]() Hot Iditarod Place first in White Land I on Standard difficulty or higher. |
5 |
![]() Cold Weather Flying Place first in White Land II on Standard difficulty or higher. |
10 |
![]() Sprawl Speedway Place first in Mute City II on Master difficulty. |
10 |
![]() Cargo Cannonball Place first in Port Town I on Master difficulty. |
10 |
![]() Immense Thrust Fault Place first in Red Canyon I on Master difficulty. |
10 |
![]() Whiteout Knuckles Place first in White Land I on Master difficulty. |
10 |
![]() Iced Rivals Place first in White Land II on Master difficulty. |
25 |
![]() Fly by Night Place first in Mute City III on Standard difficulty or higher. |
5 |
![]() Trade Winds Place first in Death Wind II on Standard difficulty or higher. |
10 |
![]() Competitive Market Place first in Port Town II on Standard difficulty or higher. |
10 |
![]() Mined Over Matter Place first in Red Canyon II on Standard difficulty or higher. |
10 |
![]() Blazing Loop Place first in Fire Field on Standard difficulty or higher. |
25 |
![]() Mega-City Three Place first in Mute City III on Master difficulty. |
10 |
![]() Beastly Easterlies Place first in Death Wind II on Master difficulty. |
10 |
![]() Port Authority Place first in Port Town II on Master difficulty. |
10 |
![]() Red Rocket Canyon Place first in Red Canyon II on Master difficulty. |
10 |
![]() Through the Inferno and Conflagration Place first in Fire Field on Master difficulty. |
50 |
![]() Knight Rider Finish the Knight League on Expert difficulty or higher. |
10 |
![]() Four Sirens Finish the Queen League on Expert difficulty or higher. |
10 |
![]() Clutched Redline Finish the King League on Expert difficulty or higher. |
10 |
![]() Neon Knights Finish the Knight League on Master difficulty. |
25 |
![]() Outrunning Royalty Finish the Queen League on Master difficulty. |
25 |
![]() Usurp the Throne Finish the King League on Master difficulty. |
25 |
![]() Metropolis Trial Finish Mute City I in less than 2'04"00 in Practice mode with no rival. |
10 |
![]() Rooster Tail Finish Big Blue in less than 2'15"00 in Practice mode with no rival. |
10 |
![]() Thrust SuperSonic Finish Sand Ocean in less than 2'35"00 in Practice mode with no rival. |
10 |
![]() Olivia's Breath Finish Death Wind I in less than 1'50"00 in Practice mode with no rival. |
10 |
![]() Taming the Audial Wall Finish Silence in less than 2'07"00 in Practice mode with no rival. |
10 |
![]() Snowblind Velocity Finish White Land I in less than 2'08"00 in Practice mode with no rival. |
10 |
![]() Hardcore Hairpin Finish Port Town II in less than 2'32"00 in Practice mode with no rival. |
10 |
![]() Pole Position Ambition Complete a Practice lap on Mute City I in less than 0'23"25 with no rival. |
10 |
![]() Behave Like a Rogue Wave Complete a Practice lap on Big Blue in less than 0'25"50 with no rival. |
10 |
![]() Fine Dust Buster Complete a Practice lap on Sand Ocean in less than 0'28"50 with no rival. |
10 |
![]() Zoom Amidst the Fumes Complete a Practice lap on Death Wind I in less than 0'20"50 with no rival. |
10 |
![]() A Quiet Riot Complete a Practice lap on Silence in less than 0'23"00 with no rival. |
10 |
![]() Frozen Seconds Beckoning Complete a Practice lap on White Land I in less than 0'24"00 with no rival. |
10 |
![]() Port City Traffic Court Complete a Practice lap on Port Town II in less than 0'28"00 with no rival. |
10 |
![]() Cobalt Falco Finish any league using the Blue Falcon on Standard difficulty or higher. |
5 |
![]() Flaxen Vulpes Finish any league using the Golden Fox on Standard difficulty or higher. |
5 |
![]() Savage Anatid Finish any league using the Wild Goose on Standard difficulty or higher. |
5 |
![]() Blazing Batoid Finish any league using the Fire Stingray on Standard difficulty or higher. |
5 |
![]() Mitigated Disaster Place first in a Grand Prix race without sustaining any damage on Expert or Master difficulty. |
10 |
![]() More Haste, Less Speed Place first in a Grand Prix race without using an S-Jet on Expert or Master difficulty. |
10 |
![]() Limp Across the Line Place first in a Grand Prix race with a critically damaged vehicle on Expert or Master difficulty. |
10 |
![]() Batteries Not Included Place first in a Grand Prix race without recovering any power on Expert or Master difficulty. |
10 |
![]() If You're Not Cheating, You're Not Trying During a Grand Prix race, take an egregious shortcut in Port Town I or II. |
10 |
![]() Chasm Panorama Take a shortcut over the enormous canyon in Red Canyon II. |
5 |
![]() Contentious Championship Finish a Grand Prix league without losing a race on Expert or Master difficulty. |
10 |
![]() Continuous Impetus Place first in every race in a Grand Prix league on Expert or Master difficulty. |
25 |