
WhiteMonster progress| Achievement | Points |
|---|---|
![]() Rescue Rangers 0 (The Lab) Clear Zone 0 Achieved at 2022-11-06 21:39:41 |
3 |
![]() Rescue Rangers B (The Diner) Clear Zone B Achieved at 2022-11-06 21:42:24 |
3 |
![]() Rescue Rangers D (The Toy Store) Clear Zone D Achieved at 2022-11-06 21:45:39 |
4 |
![]() Rescue Rangers F (The Factory) Clear Zone F Achieved at 2022-11-06 21:47:13 |
5 |
![]() Rescue Rangers G (The Casino) Clear Zone G Achieved at 2022-11-06 21:51:17 |
5 |
![]() Rescue Rangers A (The Tree) Clear Zone A |
2 |
![]() Rescue Rangers C (The Library) Clear Zone C |
4 |
![]() Rescue Rangers E (The Park) Clear Zone E |
5 |
![]() Rescue Rangers H (The Sewers) Clear Zone H |
5 |
![]() Rescue Rangers I (The Bureau) Clear Zone I |
5 |
![]() Rescue Rangers J (The Post Office) Clear Zone J |
5 |
![]() Monty's Challenge 0 (The Lab) Clear Zone 0 without dying |
5 |
![]() Monty's Challenge A (The Tree) Clear Zone A without dying |
10 |
![]() Monty's Challenge B (The Diner) Clear Zone B without dying |
10 |
![]() Monty's Challenge C (The Library) Clear Zone C without dying |
10 |
![]() Monty's Challenge D (The Toy Store) Clear Zone D without dying |
10 |
![]() Monty's Challenge E (The Park) Clear Zone E without dying |
10 |
![]() Monty's Challenge F (The Factory) Clear Zone F without dying |
4 |
![]() Monty's Challenge G (The Casino) Clear Zone G without dying |
10 |
![]() Monty's Challenge H (The Sewers) Clear Zone H without dying |
10 |
![]() Monty's Challenge I (The Bureau) Clear Zone I without dying |
10 |
![]() Monty's Challenge J (The Post Office) Clear Zone J without dying |
10 |
![]() Rodent Philatelist 0 (The Lab) Collect 55 single and pairs of flower stamps in Zone 0 without dying |
5 |
![]() Rodent Philatelist A (The Tree) Collect 20 single and pairs of flower stamps in Zone A without dying |
10 |
![]() Rodent Philatelist B (The Diner) Collect 74 single and pairs of flower stamps in Zone B without dying |
10 |
![]() Rodent Philatelist C (The Library) Collect 60 single and pairs of flower stamps in Zone C without dying |
10 |
![]() Rodent Philatelist D (The Toy Store) Collect 98 single and pairs of flower stamps in Zone D without dying |
10 |
![]() Rodent Philatelist E (The Park) Collect 55 single and pairs of flower stamps in Zone E without dying |
10 |
![]() Rodent Philatelist F (The Factory) Collect 60 single and pairs of flower stamps in Zone F without dying |
10 |
![]() Rodent Philatelist G (The Casino) Collect 130 single and pairs of flower stamps in Zone G without dying |
10 |
![]() Rodent Philatelist H (Sewers) Collect 110 single and pairs of flower stamps in Zone H without dying |
10 |
![]() Rodent Philatelist I (The Bureau) Collect 65 single and pairs of flower stamps in Zone I without dying |
10 |
![]() Rodent Philatelist J (The Post Office) Collect 55 single and pairs of flower stamps in Zone J without dying |
10 |
![]() The Catmunk Have 9 lives |
10 |
![]() Zipper's Challenge 0 (The Lab) Clear Zone 0 without taking damage |
10 |
![]() Zipper's Challenge A (The Tree) Clear Zone A without taking damage |
10 |
![]() Zipper's Challenge B (The Diner) Clear Zone B without taking damage |
10 |
![]() Zipper's Challenge C (The Library) Clear Zone C without taking damage |
10 |
![]() Zipper's Challenge D (The Toy Store) Clear Zone D without taking damage |
10 |
![]() Zipper's Challenge E (The Park) Clear Zone E without taking damage |
10 |
![]() Zipper's Challenge F (The Factory) Clear Zone F without taking damage |
10 |
![]() Zipper's Challenge G (The Casino) Clear Zone G without taking damage |
10 |
![]() Zipper's Challenge H (The Sewers) Clear Zone H without taking damage |
10 |
![]() Zipper's Challenge I (The Bureau) Clear Zone I without taking damage |
10 |
![]() Zipper's Challenge J (The Post Office) Clear Zone J without taking damage |
10 |
![]() One-Star Squirrel Pick up 7 stars without dying |
5 |
![]() Two-Star Squirrel Pick up 15 stars without dying |
5 |
![]() Three-Star Squirrel Pick up 25 stars without dying |
10 |
![]() Four-Star Squirrel Pick up 50 stars without dying |
25 |
![]() Five-Star Squirrel Pick up 75 stars without dying |
50 |
![]() The Adventures of Chip 'n Doll 0 (The Lab) Clear Zone 0 as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
10 |
![]() The Adventures of Chip 'n Doll A (The Tree) Clear Zone A as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll B (The Diner) Clear Zone B as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll C (The Library) Clear Zone C as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll D (The Toy Store) Clear Zone D as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll F (The Factory) Clear Zone F as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll G (The Casino) Clear Zone G as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll H (The Sewers) Clear Zone H as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
25 |
![]() The Adventures of Chip 'n Doll I (The Bureau) Clear Zone I as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
50 |
![]() The Adventures of Chip 'n Doll J (The Post Office) Clear Zone J as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying |
50 |