NES/Famicom

Chip 'n Dale: Rescue Rangers

Publisher: Capcom
Developer: Capcom
Genre: 2D Platforming
Released: 1990-06-08
Achievements: 60



Achievements

Achievement Points
Rescue Rangers 0 (The Lab)
Clear Zone 0
3
Rescue Rangers A (The Tree)
Clear Zone A
2
Rescue Rangers B (The Diner)
Clear Zone B
3
Rescue Rangers C (The Library)
Clear Zone C
4
Rescue Rangers D (The Toy Store)
Clear Zone D
4
Rescue Rangers E (The Park)
Clear Zone E
5
Rescue Rangers F (The Factory)
Clear Zone F
5
Rescue Rangers G (The Casino)
Clear Zone G
5
Rescue Rangers H (The Sewers)
Clear Zone H
5
Rescue Rangers I (The Bureau)
Clear Zone I
5
Rescue Rangers J (The Post Office)
Clear Zone J
5
Monty's Challenge 0 (The Lab)
Clear Zone 0 without dying
5
Monty's Challenge A (The Tree)
Clear Zone A without dying
10
Monty's Challenge B (The Diner)
Clear Zone B without dying
10
Monty's Challenge C (The Library)
Clear Zone C without dying
10
Monty's Challenge D (The Toy Store)
Clear Zone D without dying
10
Monty's Challenge E (The Park)
Clear Zone E without dying
10
Monty's Challenge F (The Factory)
Clear Zone F without dying
4
Monty's Challenge G (The Casino)
Clear Zone G without dying
10
Monty's Challenge H (The Sewers)
Clear Zone H without dying
10
Monty's Challenge I (The Bureau)
Clear Zone I without dying
10
Monty's Challenge J (The Post Office)
Clear Zone J without dying
10
Rodent Philatelist 0 (The Lab)
Collect 55 single and pairs of flower stamps in Zone 0 without dying
5
Rodent Philatelist A (The Tree)
Collect 20 single and pairs of flower stamps in Zone A without dying
10
Rodent Philatelist B (The Diner)
Collect 74 single and pairs of flower stamps in Zone B without dying
10
Rodent Philatelist C (The Library)
Collect 60 single and pairs of flower stamps in Zone C without dying
10
Rodent Philatelist D (The Toy Store)
Collect 98 single and pairs of flower stamps in Zone D without dying
10
Rodent Philatelist E (The Park)
Collect 55 single and pairs of flower stamps in Zone E without dying
10
Rodent Philatelist F (The Factory)
Collect 60 single and pairs of flower stamps in Zone F without dying
10
Rodent Philatelist G (The Casino)
Collect 130 single and pairs of flower stamps in Zone G without dying
10
Rodent Philatelist H (Sewers)
Collect 110 single and pairs of flower stamps in Zone H without dying
10
Rodent Philatelist I (The Bureau)
Collect 65 single and pairs of flower stamps in Zone I without dying
10
Rodent Philatelist J (The Post Office)
Collect 55 single and pairs of flower stamps in Zone J without dying
10
The Catmunk
Have 9 lives
10
Zipper's Challenge 0 (The Lab)
Clear Zone 0 without taking damage
10
Zipper's Challenge A (The Tree)
Clear Zone A without taking damage
10
Zipper's Challenge B (The Diner)
Clear Zone B without taking damage
10
Zipper's Challenge C (The Library)
Clear Zone C without taking damage
10
Zipper's Challenge D (The Toy Store)
Clear Zone D without taking damage
10
Zipper's Challenge E (The Park)
Clear Zone E without taking damage
10
Zipper's Challenge F (The Factory)
Clear Zone F without taking damage
10
Zipper's Challenge G (The Casino)
Clear Zone G without taking damage
10
Zipper's Challenge H (The Sewers)
Clear Zone H without taking damage
10
Zipper's Challenge I (The Bureau)
Clear Zone I without taking damage
10
Zipper's Challenge J (The Post Office)
Clear Zone J without taking damage
10
One-Star Squirrel
Pick up 7 stars without dying
5
Two-Star Squirrel
Pick up 15 stars without dying
5
Three-Star Squirrel
Pick up 25 stars without dying
10
Four-Star Squirrel
Pick up 50 stars without dying
25
Five-Star Squirrel
Pick up 75 stars without dying
50
The Adventures of Chip 'n Doll 0 (The Lab)
Clear Zone 0 as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
10
The Adventures of Chip 'n Doll A (The Tree)
Clear Zone A as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll B (The Diner)
Clear Zone B as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll C (The Library)
Clear Zone C as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll D (The Toy Store)
Clear Zone D as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll F (The Factory)
Clear Zone F as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll G (The Casino)
Clear Zone G as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll H (The Sewers)
Clear Zone H as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
The Adventures of Chip 'n Doll I (The Bureau)
Clear Zone I as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
50
The Adventures of Chip 'n Doll J (The Post Office)
Clear Zone J as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
50